Thursday, 19 August 2010

update August 2010

Just a little update to say progress on HERO: CF is still going well but I'm starting the level work from scratch. I've decided the old way of tiling layouts and all that was too tedious and time consuming so I've been writing code so that the game itself fixes up everything from the basic layout work, so it sorts out what depths the tile layers (cos I was always confusing myself and putting tiles onto the wrong layers and having to fix them up a lot) are meant to be based on their tilesheet id and also adds all the level shadows in by itself. This saves me a hell of a lot of boring work in the long run and also massively reduces the chance of missing tiles (I've often missed putting a shadow tile somewhere and not noticed it for ages, that's now impossible to do with the new system so that's nice). It also adds all the collision boxes in automatically too so that's another job I don't have to myself. All I have to do is the main tile layout and all the rest of the junk gets done by itself. Just a couple more bits to add then I can get back to doing the level layouts again and this time it will be much, much faster to get them done.