Wednesday, 29 July 2009

Getting older ain't too bad...

Turning 30 two weeks from today. Looking forward to it. My twenties weren't great at all and were filled with various major problems but I'm fairly hopeful about this next decade of my life. Feel like I've learnt a lot and am ready to settle down and have a life that's actually substantial and full of purpose. Also soon I get to see my girlfriend again as she's coming to stay the week of my birthday. Due to the job she had, we haven't been able to see each other in over 3 months but still chat everyday on the phone and MSN. Miss her like crazy so it'll be great to spend some time with her again. We plan to move in together but up in her town as she has family there including a daughter from a past relationship but the right place just hasn't become available yet. When it does though it'll be good as hopefully I'll be able to sleep better there and be a lot less stressed and can finally get back to fulltime employment too and start really saving for our future. Got me plenty of ambitions. Would be nice to actually fulfil some of them.

Yeah none of this is really game related but what the heck, it's my blog and I can write what I like, right? Just nice to get thoughts out onto the screen once in a while.

Tuesday, 21 July 2009

C.P.C. Demo 1.1 Topic

Will be releasing a new demo of C.P.C. which is mainly a bug fix to the previous one which I found kinda embarrasing. This'll be the first time I host my own game files on my site too. This topic is also where any bug reports for this demo should be reported.
Ok read the GMC topic here

Download the demo direct here

Meh.

Saturday, 11 July 2009

C.P.C. Update 11th July

Ok took me some doing but have fixed a lot of problems with the previous demo. These include:

- Losing all lives now sends you back to title screen.
- Ingame tune no longer ends after 5 minutes. (couldn't get it to play forever but now it plays for just over 2 hours which should be way longer than anyone can spend on a level).
- Resolution switching from windowed mode to fullscreen can now be done anytime by pressing Alt and Return together or just F3. Pressing F4 does fullscreen/windowed switching without changing the resolution meaning it looks a bit distorted and crappy but that's for those people who just refuse to have their resolution change even though the game looks better when it does.
- No more surface doesn't exist problems when switching resolutions. Now the game always checks to see if the surface has been destroyed and creates a new one if it has.
- Jack no longer gets stuck at the start point if restarting there after dying.
- Flying bot's bombs now actually hurt the player when they explode as they should have done in the first place.
- Sponsor screen for the Retro Remakes contest has been taken out as it's no longer necessary.

There are some other little improvements here and there. I'm gonna fix up the missing tiles near the end of the level. Add some info about your level status when you pause the game. Fix some more code. Some values of gun power and scores need to alter a bit. And I might be adding the level 1 boss before I release the new demo. I've never actually coded a boss before so this'll be interesting I guess.

Friday, 10 July 2009

C.P.C. Update

Reckon I'm gonna spend the weekend fixing up 'Cosmic Prison Commando' and get it so that at least the demo won't have those crucial bugs anymore and likely work some more on the later levels and enemies. What I've just done now is change some of the control code to match that of 'Hero - Celestial Force' which I've improved recently. What this means for the player is that as well as supporting PC and PlayStation 1 & 2 gamepads like it already did, 'Cosmic Prison Commando' now supports gamepads for the Xbox 360 and PlayStation 3.

Main purpose of the demo bugfix is just to have it satisfactory enough to have up for download on my webspace officially. I might change the sound effects too as to be honest I hate them. They were created in SFXR at the last minute and I didn't have to time to really test them. I might try making them more authentic this time by creating them in an Amstrad CPC emulator and recording them.

Music-wise I'm still not sure what I'm gonna do. The Switchblade theme and Glider Rider bike them does suit the game as it is but I want it to have it's own identifiable soundtrack. And I'm still likely to actually remake Switchblade at some point (coding wise it's easy for me now, it's just I want to be absolutely sure I can do the graphics to the level I've imagined all these years) and it'll be needing a new version of that tune itself.

Anyways gonna have some dinner, watch the final part of the Torchwood - Children of Earth mini-series and then get some more coding done.

Monday, 6 July 2009

Iji Fansprite



Wanted a bit of practice doing a larger sprite again so I did a fansprite of Iji, the main character in the same-titled video game by Daniel Remar who also made 'Hero' which is the main inspiration for my own 'Hero - Celestial Force'. Tried to keep the design similar and it's the same height pixelwise, but I just did it in my own style and level of detail. Was good practice and reminds me how difficult I find pixelling female characters at this size. Iji is a great game and my favorite on the PC including all commercial and indie games. If you haven't yet tried it go download it at Daniel's site

Friday, 3 July 2009

Small Hero - CF related update

Here's a new 88x31 pixel button to add to your websites if you want. Link it to www.carnivac.co.uk please. Yeah it's a bit more specific this time, only showing images from Hero - Celestial Force as that is my main project.




And here's a lil extra. The transformation animation of Chase into her 'suit'.